// the find
Voidware-Prohibited/TargetVector
An Unreal Engine 5 Template utilizing EOS (Epic Online Services), Steam, Modular Gameplay, Common UI and ALS (Advanced Locomotion System Refactored XT).
A UE5 project template that wires together EOS, Steam, ALS Refactored, CommonUI, and Modular Gameplay — the stuff that's genuinely painful to set up from scratch in every new multiplayer game. Aimed at developers starting a multiplayer service game who don't want to spend weeks plumbing together Epic's own subsystems. It is explicitly not production-ready.
The plugin decomposition is the right call — splitting EOS, CommonUI, and ALS into separate TargetVector* plugins means you can pull in only what you need rather than inheriting the whole template. Jenkinsfile + OpenCppCoverage setup for UE5 C++ CI is genuinely rare and saves real time. The EOSSettings.ini pattern for keeping EOS artifacts out of source control is a sensible security default that beginners routinely get wrong. Linux cross-compile notes are unusually thorough for a community template.
The README admits the project is mid-refactor: 'all functionality has been migrated into plugins, leaving the project empty' — so you're adopting a skeleton that points at submodules, not a working template. Documentation is split across GitHub wiki, a Notion page, and inline README sections with no clear canonical source, and much of it is stale relative to the current state of the code. The project structure section copy-pasted from a React template (mentions 'hooks/', 'routes/', shadcn/ui) — nobody proofread this. With 109 stars and 20 forks the community surface is thin, so when you hit a UE5 version mismatch or a broken submodule you're mostly on your own.