// the find
bbayer/InfinityPath
Unity hyper casual game for mobile.
A Unity hyper-casual mobile game where a ball travels along a path, apparently infinitely. This is a personal/portfolio project from 2022 with 3 stars — the kind of thing a developer makes to learn Unity mobile development, not a reusable library or template others would build on.
- The particle system asset collection is thorough — 80+ prefabs covering cubes, spheres, triangles, tubes — actually useful as a standalone visual reference for Unity particle work.
- Facebook SDK integration is included and wired up, which shows the author understood the full mobile game loop including social features, not just the game mechanics.
- Animations for menus (MainMenu, GameOverMenu) are properly separated as Unity animation controllers, not baked into scene objects.
- Abandoned in December 2022 with 3 stars and 1 fork — there is no community, no issues, no PRs, and no indication this was ever released to an app store.
- The README is four words and a GIF. There is no setup guide, no Unity version requirement, no build instructions — you will spend time reverse-engineering the project just to open it.
- Mixes third-party asset store content (3D Particles pack, Facebook SDK) directly into the repo, making licensing unclear and the repo bloated with binary assets.
- The language tag says C but this is a Unity C# project — a metadata error that signals the repo hasn't been maintained carefully.