finds.dev← search

// the find

bbayer/InfinityPath

★ 3 · C · updated Dec 2022

Unity hyper casual game for mobile.

A Unity hyper-casual mobile game where a ball travels along a path, apparently infinitely. This is a personal/portfolio project from 2022 with 3 stars — the kind of thing a developer makes to learn Unity mobile development, not a reusable library or template others would build on.

- The particle system asset collection is thorough — 80+ prefabs covering cubes, spheres, triangles, tubes — actually useful as a standalone visual reference for Unity particle work.

- Facebook SDK integration is included and wired up, which shows the author understood the full mobile game loop including social features, not just the game mechanics.

- Animations for menus (MainMenu, GameOverMenu) are properly separated as Unity animation controllers, not baked into scene objects.

- Abandoned in December 2022 with 3 stars and 1 fork — there is no community, no issues, no PRs, and no indication this was ever released to an app store.

- The README is four words and a GIF. There is no setup guide, no Unity version requirement, no build instructions — you will spend time reverse-engineering the project just to open it.

- Mixes third-party asset store content (3D Particles pack, Facebook SDK) directly into the repo, making licensing unclear and the repo bloated with binary assets.

- The language tag says C but this is a Unity C# project — a metadata error that signals the repo hasn't been maintained carefully.

View on GitHub →

// want more like this?

We dig through GitHub every week and send a few repos picked for what you actually care about — each with an honest take like this one.

Get finds in your inbox → Search again →