// the find
camenduru/gaussian-splatting-colab
A pair of Colab notebooks wrapping the INRIA Gaussian Splatting research code so you can train and view 3DGS scenes without a local GPU. Aimed at people who want to experiment with the technique but don't have the hardware or patience to set up the CUDA environment locally.
Zero local setup — Colab handles the GPU and dependencies, which genuinely lowers the barrier to trying 3DGS. Includes a separate viewer notebook so you can inspect the output .ply directly in the browser without installing a desktop app. Links out to the antimatter15 WebGL viewer, which is the best lightweight option available. The clip-guided variant notebook (credited to a contributor) adds a useful extension beyond the plain paper implementation.
This is a thin wrapper, not original work — the actual implementation lives at graphdeco-inria/gaussian-splatting; there's almost nothing here to review or learn from. Last updated December 2023, so it may break on current Colab runtimes or with the CUDA versions Google has since changed. No documentation on what inputs work well, expected training times, or VRAM requirements — you find out by running it. Free Colab sessions will hit timeout or disconnect before a serious scene finishes training, and there's no checkpointing logic shown.