// the find
damian-pastorini/reldens
Reldens - You can make it - Open Source MMORPG Platform
Reldens is a Node.js MMORPG framework built on Colyseus (WebSockets/state sync) and Phaser 3 (2D client rendering), designed to give developers a working multiplayer game foundation they can extend. It covers the full stack: authoritative server physics, room management, player stats, combat, inventory, NPC respawning, clans, and an admin panel. It's aimed at developers who want to build an MMO without writing the networking and game-loop infrastructure from scratch.
The feature surface is genuinely broad for a solo/small-team project — authoritative server-side physics, pathfinding, multi-room switching across servers, and a configurable stats system are all things that normally take months to build. The ORM abstraction supports MikroORM, Objection.js, and Prisma simultaneously, which is unusual and means you're not locked into one query layer. The project maintains its own `.claude/` docs directory with implementation guides for specific systems (trade, items, guest auth, camera follow), which suggests the author is serious about developer experience. Active commits as of June 2026 after years of development means this isn't abandonware.
Nearly a solo project (3 contributors, one dominant) with 563 stars — the bus factor is real, and the community Discord is the primary support channel, not documentation. The generated-entities pattern (duplicated across three ORM targets by code generation) will drift and is already visible as hundreds of near-identical files; any schema change requires regenerating all three, and bugs in one copy may not be caught in others. No TypeScript — the entire codebase is plain JavaScript, so you get no type safety in the game logic layer where bugs are hardest to track down. The in-game ads integration (CrazyGames, GameMonetize) is baked in at the platform level, which is an odd coupling for a general-purpose engine and signals the monetization priorities of the author, not necessarily yours.