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gonglei007/GameDevMind

★ 6,346 · C++ · MIT · updated May 2026

最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。

A knowledge map for game development covering the full stack: client rendering, network sync, server architecture, devops, team management, and live ops. Written in Chinese, targeting professional game developers at Chinese studios. This is documentation and mind maps, not a framework or library — there's no code to import.

The breadth is genuine — it covers things most game dev resources skip entirely, like SLG asset checklists, lockstep vs state sync tradeoffs, and draw call budgets with real numbers. The seven C++ code examples are runnable and paired with before/after benchmarks (e.g. memory pool vs malloc over 100k iterations). The real post-mortems (OOM crash traced to shared_ptr cycle, MOBA rollback traced to prediction/reconciliation conflict) are worth more than the mind maps themselves. The interactive panoramic nav is actually useful for a repo this large.

It's almost entirely Chinese — the English translation repo exists but appears to lag significantly behind the main content, so non-Chinese readers get a fraction of the value. The 'AI cases' section is thin: three conversations showing Claude/ChatGPT doing standard code generation is not a meaningful addition to a knowledge base. The mind map PNGs in /exports are static images — searchable text would be far more useful, and the XMind source files aren't included so you can't edit or extend them. Seven code examples across 118 documents is a low ratio; most topics are concept lists with no accompanying implementation.

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