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mahmutsalman/LearnTogetherMultiplayer

C · updated May 2026

Cozy multiplayer hangout game — Unity 6 + NGO + LiveKit voice + Neko cloud browser

A Unity 6 multiplayer hangout space where players can do video calls via LiveKit, share a Neko cloud browser session, and wander around a cozy 3D environment together. It's a proof-of-concept for 'virtual co-working room' territory, targeting Unity devs curious about NGO (Netcode for GameObjects) and WebRTC integration patterns.

Unity 6 + NGO is the current recommended multiplayer stack and this shows a working integration rather than a tutorial toy. LiveKit for spatial/group voice is a solid choice — it handles WebRTC complexity so you don't have to roll your own signaling. The Neko shared browser is a genuinely interesting addition; most hangout prototypes stop at voice and avatars. The .env.example and cspell config suggest someone who has shipped things before.

Zero stars, zero forks, no README visible in the tree — this is effectively an undocumented personal project. The repo is listed as C language but it's a Unity project, which means GitHub's language detection is broken, usually a sign the .gitignore or project structure has issues. Neko requires you to run a Docker container with a real browser inside it, which adds significant infrastructure overhead that isn't addressed anywhere in what's visible. NGO without a relay (Relay service or custom) means peer-to-peer connections will fail behind symmetric NAT, and there's no evidence that's handled.

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