// the find
SsageParuders/CheatUnityGames
How to Cheat Android Games And How to Anti-Cheat
A template project for building Android game cheats as injected .so libraries, targeting Unity IL2CPP games. It wires together NDK build tooling, Dobby for function hooking, ImGUI for in-game overlays, and an IL2CPP resolver for reflection into Unity's scripting layer. The README is mostly in Chinese and the English version is an open TODO.
Dobby integration is practical — it's one of the better cross-architecture hook libraries for Android and covering arm64/armeabi-v7a/x86/x86_64 is correct. The VS Code + ndk-build setup is a reasonable alternative to Android Studio for native-only work. Bundling ImGUI with an Android OpenGL3 backend gives you an overlay UI without writing your own renderer. The IL2CPP resolver headers handle the common case of needing to call into managed code from a native library.
Last push was 2022 — Android has moved on, and injection techniques that worked on Android 11 increasingly fail on 12+ due to linker namespace restrictions and memfd_create mitigations. The prebuilt libSsageObfuscator.so sitting in the repo root is opaque: unknown source, unknown what it does, and trusting a binary blob from a cheat repo is a bad idea. There is essentially no documentation in English; if you can't read Chinese you're reverse-engineering the repo to understand its own purpose. The whole project is explicitly for cheating in live games, so anyone adopting it for 'research' needs to be clear-eyed that they're building tooling for violation of terms of service at minimum.