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kiocode/IL2CPPBaseByKio

★ 65 · C · Unlicense · updated Apr 2025

New Base By Kio For Il2CPP Unity Game Hacking. Lua Implementation, UNIVERSAL: ESP Snapline, ESP Box, ESP Skeleton, Chams, Aimbot

A DLL injection base for cheating in IL2CPP-compiled Unity games on Windows. It hooks DirectX 11 via kiero/MinHook, renders an ImGui overlay, and resolves IL2CPP metadata at runtime to expose game objects. Aimed at people who want a working cheat scaffold without building the plumbing from scratch.

The IL2CPP resolver handles the unglamorous work of walking the metadata tables to find classes, methods, and fields at runtime — skipping this yourself saves days. Lua scripting support via luaaa.hpp is a practical inclusion: it lets you iterate on cheat logic without recompiling the DLL. The vcpkg manifest pins Lua 5.4 statically, so the dependency story is at least reproducible. Credits and upstream sources are documented honestly rather than silently vendored.

The 'UNIVERSAL' ESP claims are overstated — skeleton detection is labeled semi-universal in the README itself, and in practice world-to-screen projection breaks the moment a game uses a non-standard camera setup or obfuscated transforms. There are no abstraction boundaries: Cheats.h, Utils.h, and main.cpp are a flat pile of globals with no separation between rendering, game-state reading, and input handling, which makes extending or porting anything painful. The entire project is Windows/DX11 only with no path to Vulkan or DX12, which already excludes a significant slice of Unity titles. Last meaningful commit activity was April 2025 and IL2CPP's metadata format has versioned before — if Unity ships a breaking change, this silently stops working with no detection or fallback.

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