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brunosimon/threejs-template-complex
A Three.js project template from Bruno Simon, the author of the popular Three.js Journey course. It bundles a structured Experience class with utility modules for time, sizes, events, and asset loading — essentially the architecture pattern Simon teaches in his course, extracted into a starter. Aimed at developers who want to skip the boilerplate setup and get into 3D work faster.
Includes Draco and Basis texture compression decoders out of the box, which most people forget to set up until they hit a wall with large assets. The EventEmitter utility is a clean pub/sub implementation that avoids tight coupling between Experience components. Separation into Camera, Renderer, World, and Resources files gives a sensible structure that scales better than a single monolithic canvas script. Vite config is already wired for the public asset directory, so the decoder WASM files are served correctly without extra configuration.
The README says 'under construction' and the last commit was December 2022 — this is effectively abandoned before it was finished. No example World content or scene setup is included, so you're inheriting structure without any demonstration of how the pieces connect. No TypeScript, no JSDoc, nothing to help you understand what types Resources or Loader expect when you're adding new asset types. At 294 stars with the Bruno Simon name attached, people will find this expecting polish and instead get a skeleton with minimal guidance.