finds.dev← search

// the find

fastlorisstudios/UE4_EOS_Plugin

★ 163 · C++ · updated Nov 2020

A plugin and sample project, built for Unreal Engine 4, that implements the Epic Online Services SDK

A 2020-era Unreal Engine 4 plugin that wraps Epic's own EOS SDK into an Online Subsystem, covering login and session management. It was archived by the author in the README itself — explicitly pointing you elsewhere. This is a dead project.

- Implements the UE4 Online Subsystem interface correctly, so it follows the expected plugin architecture rather than rolling its own abstraction

- Includes a full sample project (EOSBasic) with working DefaultEngine.ini configuration, which at the time was genuinely hard to find documented

- Auto-initializes and shuts down the EOS SDK at module load/unload — the right pattern for UE plugins

- The repo is self-archived. The README literally says 'THIS PROJECT HAS BEEN ARCHIVED' and tells you to go elsewhere. There is no ambiguity here

- Locked to EOS SDK v1.9 and UE 4.25 — the SDK is now on v1.16+ and UE5 ships its own first-party EOS Online Subsystem plugin, making this completely obsolete

- Only login via the Dev Tool was tested — no production auth flows, no friends, no achievements, no leaderboards; half the EOS surface area was never started

- The EOS SDK binaries are not included, so setup requires manual steps that reference a 2020-era dev portal workflow that has since changed

View on GitHub →

// want more like this?

We dig through GitHub every week and send a few repos picked for what you actually care about — each with an honest take like this one.

Get finds in your inbox → Search again →