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heaven-hm/boardgamr-engine

★ 9 · C · GPL-3.0 · updated Oct 2026

BoardGamr-Engine is Game Engine to make console board games in c/c++ it provide all the necessary methods to make simple game using only ASCII characters provides various types of board,game cards,dice and player modules

A small header-only-ish C/C++ library for building ASCII console board games on Windows/Mac/Linux with no third-party dependencies. It gives you board, card, dice, player, timer, and FIGlet-font-rendering modules you select at compile time via macros. Aimed at hobbyists writing something like Snakes and Ladders or a text-based card game, not at anyone building a real game engine.

Genuinely dependency-free — only standard headers, so it compiles anywhere a C compiler exists. The compile-time module selection (USE_BOARD_MODULE, USE_ALL_MODULES, etc.) is a sensible way to keep binaries small for a console tool. It ships real generated API docs (Natural Docs HTML output checked into the repo) rather than just a README, which is more documentation effort than most 9-star repos bother with. Bundling FIGlet font rendering for ASCII banners is a nice, scoped feature for a console game engine.

Despite tagging snakes-and-ladders and tic-tac-toe, the directory tree has no examples folder or sample game actually wired up to the modules — you have to reverse-engineer usage from doc screenshots. The engine itself hasn't moved since v1.0 in 2019; the only recent push is a README addition of a 'community modding' policy, so the 2026 last-push date is misleading about actual activity. The topic list is stuffed with unrelated tags (unity, gta-engine, engine3d, pc-game, game-of-life) that have nothing to do with what this project does, which is a discoverability red flag. The README claims the engine 'throws errors' on bad input automatically, but gives no indication whether that means a recoverable return code or an abort/exit — for a C library linked into someone else's game loop, crash-on-bad-input would be a real problem and there's no visible test suite to check either way.

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