// the take
A tiny hand-rolled prototype of a dedicated game server in C, with a hash table/dictionary and queue implementation plus a Python script for sending/receiving test packets. It's a learning exercise, not something meant for anyone to adopt — the README itself says the plan is to abandon C and rewrite it in C++.
Implements its own hash table and queue from scratch rather than reaching for a library, which is a reasonable way to actually learn how dedicated servers and their data structures work. Includes a Python script for exercising the server over the network, so there's at least a manual test harness alongside the C code.
Dead project: last push was 2019, zero stars, zero forks, and the author's own README says they intend to rewrite the whole thing in C++ — this is not that rewrite. No networking protocol, concurrency model, or actor/gameobject system is actually implemented yet, despite being the stated point of the project. No tests, no documentation beyond a two-line README, and nothing indicating the hash table or queue were hardened against the memory bugs that plague hand-rolled C data structures.
We read the README, the directory tree and a key source file in October 2026. Nobody pays to be listed. How we judge →