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jordqn/Networked-Card-Game

C · updated Jan 2026

Multiplayer card game using a client–server architecture over TCP sockets.

A multiplayer card game (Rats) implemented in C with raw TCP sockets, split into client and server binaries. This is a university or personal learning project — zero stars, no releases, and a Subversion log file left in the repo.

Splits shared protocol code into common.c/common.h, which is the right call for a client-server project in C. Using raw POSIX sockets in C means you actually understand what's happening at the transport layer, no abstraction hiding the pain.

No README, no documentation, no build instructions beyond the Makefile — you'd have to read the source to know what game this even is or how to run it. Zero community traction (0 stars, 0 forks). The included subversion_log.txt and toolHistory.txt are noise that should never have been committed. No error handling is visible from the tree, which in C socket code usually means silent data corruption or hangs under any real network condition.

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