// the find
eperezcosano/UnoGame-Multiplayer
Uno card game multiplayer. Client with C#, Server with C and DataBase with MySQL
A university-level project implementing multiplayer Uno with a C# WinForms client, a C server handling game state, and MySQL for persistence. This is academic work from 2019 — zero stars, no documentation beyond the README title, and compiled binaries checked into the repo.
The cross-language architecture (C server, C# client) is a reasonable choice for a networking assignment — C gives you raw socket control. The SQL schema files (Juego.sql, T3Juego.sql) being present means you can at least reconstruct the database structure. WinForms for a card game client is pragmatic for a student project where the game logic matters more than the UI framework.
Compiled .exe and .pdb files are committed to the repo, which is a hard no for any real project — the repo is not buildable from source alone. There is no setup guide, no explanation of the network protocol, and no way to run this without guessing. The README is literally just the repo name. Last touched in 2019, zero community, and the two SQL files suggest the schema was iterated without migrations, so you are likely looking at a broken state. Not a project anyone should adopt or learn from.