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patosz/myprecious

C · updated May 2016

Multiplayer CLI client-server card game => school project

A school project implementing a multiplayer card game in C using classic Unix IPC primitives — shared memory, semaphores, and a client-server socket model. Zero stars, zero forks, last touched in 2016.

Uses raw POSIX IPC (shm.c, semaphore.c) rather than a higher-level framework, which at least shows the author understood the underlying mechanisms. Clean separation of concerns across headers suggests the code is reasonably organized for a student project.

Abandoned school project with no documentation, no tests, and no users — there is nothing here worth adopting. C without a modern build system or sanitizer setup means memory bugs are guaranteed. Shared memory + semaphores for a card game is an unusual and painful choice versus simple TCP messages. The repo has had zero activity for a decade.

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