// the find
6Beaming/Multiplayer-Online-Asynchronous-Battleship
A multiplayer backend server for a Battleship game using C on Linux
A bare-bones multiplayer Battleship backend written in C for Linux. It handles client connections, registration, and async game messaging. Zero stars, no documentation beyond the repo name — this is almost certainly a student or personal learning project.
- Choosing C for a multiplayer game server is a legitimate way to learn socket programming and manual memory management at the same time
- The separation into logical modules (client_handler, register, bomb, send_message, LL_operation) shows some structural thinking rather than dumping everything in main.c
- Asynchronous design intention is worth noting — handling multiple clients without blocking is non-trivial in C and good to tackle directly
- README is empty — no build instructions, no protocol spec, no explanation of how the async model actually works (threads? select/poll/epoll? signals?)
- Zero tests, zero documentation on the wire protocol, so there is no way to evaluate correctness or connect a client without reading all the source
- No Makefile or build system visible in the tree, meaning you cannot even compile it without guessing at the flags and link order
- 0 stars, 0 forks, last pushed one month ago — this has not been reviewed by anyone and is almost certainly incomplete or abandoned