// the find
Jullo1/Puzzle
9-piece puzzle minigame with timer, made in Unity
A 9-piece sliding/jigsaw puzzle minigame built in Unity, targeting Android (arm64 and armeabi-v7a). It's a solo student or hobbyist project with a timer and click sound effects — not a library, not reusable, just a small game someone built to learn Unity.
The project is clean enough in scope — three scripts (GameManager, Piece, Menu) suggest the logic isn't sprawled across dozens of files. Targets multiple Android ABIs (arm64-v8a and armeabi-v7a) which shows at least basic Android deployment awareness. Uses Unity's prefab system properly with masked pieces per puzzle slot rather than one monolithic game object.
The entire README is a single link to a personal site — no setup instructions, no Unity version requirements, nothing. The repo includes committed build artifacts (.utmp directory with CMake outputs, .ninja files, compiled .o files) which belong in .gitignore, not source control. With 1 star and a fixed 9-piece count, there's no configurability or extensibility — the grid size is hardcoded in prefabs. Language is listed as C but it's C# in Unity; that's a GitHub detection quirk but still misleading.