// the find
Jullo1/Trivia
Trivia game made in Unity
A Unity trivia game targeting Android (arm64), built by a solo developer. One scene for menu, one for gameplay — straightforward mobile quiz app with no apparent multiplayer or backend.
- Actually ships to a real device — there's a Samsung build profile and compiled arm64 artifacts, so this isn't just a prototype that never ran
- Small, focused scope: three scripts (GameManager, Menu, DestroyOnExit) means the logic is readable without archaeology
- Has a live demo link in the README, which most student projects skip
- The entire build output (.utmp/ with compiled .o files, .ninja_deps, CMake cache) and IDE state (.vs/, UserSettings/) are committed — .gitignore is present but clearly not doing its job
- 1 star, 0 forks, no issue tracker use — this is a personal/portfolio project with no community and no signal that anyone else has run it
- README is one line pointing to a demo; no setup instructions, no explanation of how questions are stored or loaded (BillingMode.json is a suspicious hint that monetization was considered but nothing is documented)
- Language reported as C but it's a Unity project — the C files are CMake-generated Android NDK stubs for frame pacing, not actual game code. The actual game is C#. The repo metadata is misleading.