// the find
KvnTakara/TapHero-Unity
Mobile Tap Game - Prototype
A Unity mobile game prototype where a player taps/drags to attack enemies. Five C# scripts total. This is a student learning project, not a reusable library or tool — there's nothing here for someone who isn't the original author.
The project uses Unity's Android frame pacing library (Swappy) via the Games Android Jetpack prefab setup, which is the correct way to handle display refresh sync on Android. The script separation is reasonable for a prototype: TapAction, DragAction, and AttackAnimation are at least conceptually distinct rather than one god script.
The repo committed the entire .utmp build artifact directory — compiled .ninja files, CMake cache, .o object files, all of it. The .gitignore clearly failed. With 1 star and no forks, stale since April 2024, this is an abandoned school exercise. There's a single scene and no README, so there's zero context for anyone other than the author about what was even being built.