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Maaack/Godot-Game-Template

★ 1,480 · GDScript · MIT · updated Apr 2026

Godot template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.

A Godot 4 plugin/template that gives you working menus, settings persistence, scene loading, and input remapping out of the box. Aimed at game jam developers who want to skip the plumbing and ship something, but structured well enough to survive beyond the jam.

The base/extras/examples split is clean — you get just what you need without the examples polluting your project structure. Input remapping with gamepad support and icon mapping is genuinely hard to get right and it's all here. Credits parsed from a Markdown file is a small but thoughtful touch that saves everyone from hardcoding scrolling text. The setup wizard that copies example scenes out of addons/ into your project is the right UX — you own the copies, no weird in-place edits to vendor code.

The save system (GlobalState) is basic key-value persistence — fine for a jam, but you'll outgrow it the moment you need structured save slots or versioned save data. Only English and French translations ship by default, so if your game needs i18n you're doing that work yourself from scratch. The example game scene is a placeholder that demonstrates wiring, not actual gameplay patterns, so there's no guidance on how to structure your own game logic against these menus. Updating the plugin in an existing project is documented but manual — no package manager means version drift is your problem.

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