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bbayer/PixelPatch

★ 1 · C · updated Dec 2022

Hyper casual Unity Game

A hyper-casual Unity mobile game where players patch pixels. One-person hobby project, last touched in late 2022. Not a library, not a template — just a shipped (or attempted) game.

- Includes a full Facebook SDK integration, which is actually the most technically complete part of the repo — useful as a reference for wiring up FB auth and app events in Unity

- Has proper LOD prefabs (Workbench_LOD0/LOD1) and a ShaderGraph paint animation, showing at least some attention to mobile performance basics

- Audio assets and animation controllers are present and organized, so the project appears to be a functional game rather than an abandoned skeleton

- 1 star, 0 forks, no activity since December 2022 — this is a personal project with no community and no future

- README is literally two words and a GIF — zero documentation on how to build it, what Unity version it targets, or what the actual game mechanic is

- The Facebook SDK version (7.19.2, circa 2021) is ancient and incompatible with current Meta SDK requirements — you cannot ship this to app stores without updating it

- No C# source files visible in the truncated tree beyond FacebookSDK example scripts — the actual game logic is either buried or thin, making this useless as a learning reference

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