// the find
bugdem/Unity-FlipSpatula
A Unity project that is developped for mobile platforms which is code base of a game, Flip Spatula!.
The source code for Flip Spatula, a published mobile game on iOS. It's a Unity project that uses Dreamteck Splines for path-based movement and Parabox CSG for constructive solid geometry operations. Useful only if you want to study how a simple physics-based mobile game is structured in Unity.
The CSG integration via Parabox is a non-trivial choice that suggests actual runtime mesh manipulation rather than just swapping prefabs. Dreamteck Splines is a solid commercial asset for spline-based movement, so the path mechanics are likely well-implemented. The project is backed by a shipped, live App Store game, so it's not vaporware.
1 star and 2 forks after a year — nobody outside the author has found this useful. No README beyond a one-liner and an App Store link, so you're reverse-engineering a stranger's game without any architectural explanation. Last commit 2024-01-01 and the primary language is listed as C, which suggests the GitHub metadata is wrong (Unity projects are C#), indicating the repo setup itself wasn't done carefully. Third-party assets (Dreamteck Splines is a paid Asset Store package) are checked into the repo, which is a licensing gray area and bloats the clone.