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urnothaseeb/Samurai-Typing-Game

C · updated Apr 2025

This game was my first semester project, developed using Raylib and written in pure C. It turned out better than expected, though it’s still a prototype. While the gameplay may feel limited and repetitive, I plan to remake it in Unity with multiplayer support for a co-op experience and, hopefully, more characters.

A first-semester student project: a top-down typing game built with Raylib in pure C where enemies spawn with letters above them and you defeat them by typing the correct key. Zero stars, zero forks, and the author openly describes it as a limited prototype they plan to abandon in favor of a Unity remake.

Using Raylib in pure C for a first project is a legitimate choice — no engine hand-holding, you deal with the render loop directly. The gameplay loop (type letter, press space) is at least coherent as a learning exercise. The repo includes a prebuilt .exe so someone can actually run it without setting up a build environment.

The entire game is a single .c file with no build system — no Makefile, no CMake, nothing. Cloning this and building from source is undocumented. Zero community traction and the author explicitly says they're rewriting it in Unity, so this codebase is a dead end. The game mechanics are extremely thin even for a prototype — one enemy type, one weapon action, no progression beyond enemies getting faster.

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