// the take
A low-level Python library for talking the Minecraft protocol directly: packet encoding/decoding, handshake/login/status flows, auth (Microsoft/Yggdrasil), and encryption, meant as a building block for bots or server implementations rather than a finished client.
Clean separation between protocol-level IO, packet types, and auth concerns; type-annotated codebase with strict linting (ruff with ALL rules, basedpyright) and real unit test coverage per packet type; async-first design with asyncio-dgram support; handles the gnarly parts people usually get wrong themselves (NBT parsing, VarInt/VarLong, encryption handshake, Microsoft OAuth/Xbox auth chain).
README explicitly says it's pre-alpha and not production ready, and the packet coverage is thin - only handshaking/login/status packets exist, no play-state packets, so you can't actually build a working bot or server yet; only 57 stars and a single primary maintainer, so bus-factor risk is real; no higher-level abstractions (world state, entity tracking) meaning anyone adopting it still has a lot of protocol implementation work ahead; LGPL licensing may be a friction point for some commercial users.
We read the README, the directory tree and a key source file in October 2026. Nobody pays to be listed. How we judge →